With these key positions you can create a simple walk cycle in 2D...
Here's an example of a simple walk cycle that I made in 2D:
Its simple, yet effective and it takes into account the 5 key posses of a walk cycle. However, this is something I have always felt comfortable with but what happens when I start applying these techniques in 3D?
Walk Cycles in Maya

Once all the contact positions were put in place you get a simple walk cycle like this:
To better understand how I'd distribute weight and other animation principles such as squash and stretch to my walk cycle I needed to get a better understanding of how people walk. I filmed this live action reference of me and my friends practising different walks and it really helped me when I got around to adding more to my walk cycle... especially the 3rd one I made...
Live action Reference:
http://www.youtube.com/watch?v=1SaleS2XfoA&feature=youtu.be
Once I had my reference material I was able to go back and add some squash and stretch and some weight to my walk cycle...
http://www.youtube.com/watch?v=1SaleS2XfoA&feature=youtu.be
Once I had my reference material I was able to go back and add some squash and stretch and some weight to my walk cycle...
Digital Tutors- Walk Cycle
The third walk cycle I made was one where I followed a series of video tutorials and I found them extremely helpful in that they helped me get to grips with Maya. I found that I could learn what I was being taught in the video tutorial at my own pace, for instance, if I didn't understand something I could just go back and re-watch the video... it was a pace I was comfortable with.
I am most proud of this walk cycle because despite some minor clipping issues I have managed to distribute weight, arcs and spacing evenly displaying that I have applied and understood the key principles of animation...
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